Concept Design
This is where ideas get to be ideas before the world has decided what they are yet.
The projects here are case studies in futures that haven't happened — explorations of how people might interact with augmented reality, how headphones could become something more like a personal mode of being, how sleep technology might actually earn a place in someone's nightly ritual. Some of these concepts were built for internal alignment, others for user resonance testing, and a few just to provoke a good argument.
The through-line is a belief that good concept work isn't just about generating possibilities — it's about making the abstract concrete enough that teams can react to it, test it, and build on it. Whether that means an animatic, a storyboard, a prototype video, or a speculative design piece that asks an uncomfortable question, the goal is always the same: get everyone in the room looking at the same thing.
Projects span gestural AR interfaces, headphone paradigm research, Disney + Bose spatial audio experiences, musical taste visualization, and more.