Gemini

Gemini is a gestural user interface designed for all-day wearables — an exploration into what ambient, screenless interaction could look like when audio and motion take center stage.

The design process leaned heavily on Wizard of Oz prototyping to move fast and learn faster. Using Keynote soundboards to simulate real-time experiences for research participants, the team tested information delivery from everyday services — Slack, Spotify, Microsoft Outlook, SMS, and more — through connected audio devices, without needing a line of engineering code. This approach kept the focus on what mattered: whether the experience resonated with real users in real moments.

From there, the team explored a range of gestural UI options, developing interaction patterns that felt natural and low-effort for a wearable context — including head nods and other human-based gestures that mirror the intuitive cues people already use in conversation.

Sound design was a first-class element of the work, developed in collaboration with Audio UX. The resulting tones are percussive, textural, bright, and brief — with the menu-opening interaction expressed as a four-note gesture that mirrors the feeling of a UI unfolding. User research and onboarding design rounded out the project, ensuring that a novel interaction paradigm could be understood and adopted with minimal friction.

The Mission

Screenshot of a document with a title that reads "Purpose | To demonstrate how Bose AR can deliver value throughout a person's day" and contains paragraphs explaining Bose AR's experimental phase, experience showcases, value delivery, and future plans.
Text slide with the heading 'New Narrative' and a paragraph explaining Boch AR's lower-friction modality for interacting with services.
Prototype overview for a Foursquare-based interface, showing categories for contextual recommendations, audio notifications, offers, a carousel for changing services, and various service icons including restaurants, reviews, directions, and popular apps.

Our team leveraged Wizard of Oz experiments as often as possible to learn quickly via quick, hacky, prototypes, without the need for development resources. Often we would create soundboards in Keynote in which we could select and play for the research participant via their connected audio device, helping to simulate our desired experience and test them for resonance.

These initial prototypes were to see if real time acceptance and retrieval of information from some of our most uses applications would be valuable. Services we explored — Slack, Microsoft Outlook, Spotify, Foursquare, Accuweather, SMS, NYTimes.

Experimenting with UI Options

Screenshot of a mobile app interface with options for Schedule, Carousel, and Fast Carousel, including instructions for each feature.
Silhouette of a woman with glasses, her hair in a bun, against a background divided into white, blue, and white sections.

Head Nod (YES) and Head Shake (NO)

Stylized line drawing of a woman with arms crossed, with colorful circles around her chest and arm, and the word 'SPOTLIGHT' in the top left corner.

Audio Carousel with Nod to Select

A man with glasses and a checkered shirt sitting at a table using a stylus on a tablet in a classroom or office with whiteboard and posters about design and product development in the background.

4-way Directional Audio and Gestural Menu

Concept Video

After evaluating our interactive prototypes, we saw potential in our 4-way directional audio and gestural menu. In order to help our internal partners and leadership understand our vision, we decided create a concept video. This video would illustrate the UI across some potential use cases.

Flowchart about a workout tour process with a video showing a man lifting weights, and a response prompt with Yes and No options.

The Storyboard

Deeper Investigation

Once we had shared the video with our leadership, we were given the support to dive deeper into the details of this UI, and understand how we might be able to productize it.

The Final Product

Sound Design

We got to work with our long time collaborators at Audio UX (https://auxnyc.com/). Together we landed on a set of tones that were percussive and textural. We focus on making sure they were bright, warm, simple, and brief. The opening of the menu is a 4 not gesture, representing the unpacking of the UI elements.

User Research

Once we had a functioning mobile app, and hardware running custom firmware, we ran a study where participants could use the UI and journal about their experience. Overall, the results were positive.

Onboarding Tutorial

In order to help users learn about the UI and become comfortable with it, a teammate and I collaborated on this tutorial video.

Patented

After the User Research study and presentation of all of our process and findings, we worked with in the interal team to apply for a utility patent for the UI. Ultimately we were granted that patent. (To this day I think the visual figures the lawyer created for the patent are amongst the G.O.A.T.’s.

(https://patents.google.com/patent/US11036464B2/fr)

Diagram of a robot's head with labeled parts and instructions for actions, including turn right, turn left, look up, look down, and repeat menu options.