Motion Design
Motion is where graphic design stops holding still and starts having opinions about time. This section spans everything from brand identity animation for the St. Lucia Jazz & Arts Festival, to live visuals built to breathe alongside a friend's solo music project, to an experiment in using physical vibration from a piezo sensor to drive dynamic visual feedback in real time. And then, yes, Quasar — Daniel's first Flash animation, preserved here with the pride and slight embarrassment of showing someone your earliest sketchbook.
The connective thread is music. A lot of this work exists in relationship to sound — live performance visuals, festival branding, reactive prototypes. Motion design, at its best, has a tempo. It feels like something rather than just communicating something. That instinct runs through all of it, from the exploratory prototypes to the polished broadcast-ready graphics.
This section is also a quiet reminder that Daniel has been doing this long enough to have a Flash animation in his portfolio and isn't ashamed of it.
Live Motion for DJ’s
Designing motion for the floor means building visuals that breathe with the music — reactive, looping, and alive.