Motion Design

Motion is where graphic design stops holding still and starts having opinions about time. This section spans everything from brand identity animation for the St. Lucia Jazz & Arts Festival, to live visuals built to breathe alongside a friend's solo music project, to an experiment in using physical vibration from a piezo sensor to drive dynamic visual feedback in real time. And then, yes, Quasar — Daniel's first Flash animation, preserved here with the pride and slight embarrassment of showing someone your earliest sketchbook.

The connective thread is music. A lot of this work exists in relationship to sound — live performance visuals, festival branding, reactive prototypes. Motion design, at its best, has a tempo. It feels like something rather than just communicating something. That instinct runs through all of it, from the exploratory prototypes to the polished broadcast-ready graphics.

This section is also a quiet reminder that Daniel has been doing this long enough to have a Flash animation in his portfolio and isn't ashamed of it.

St. Lucia Jazz Fest

A motion and graphic branding exercise for the Jazz and Arts festival.

Glow Power

Visuals to support my buddy Jeff Bartell’s solo music project during live performances.

Vibration-driven Visuals

A piezo sensor-driven prototype to see how I might be able to use vibration to inform dynamic visual feedback.

A large projection screen displaying a faded, vintage-style photo of a woman with sunglasses, with people gathered in the background. A person with dark hair, wearing a black shirt, is standing in front of the screen, likely controlling the presentation.

Live Motion for DJ’s

Designing motion for the floor means building visuals that breathe with the music — reactive, looping, and alive.